AI Insights · Timothy · July 2021
Top 5 2D Cartoon Games on iOS in Central America: Q2 2021
Explore the performance trends of the top 5 2D cartoon games on iOS in Central America during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 2D cartoon games on iOS in Central America experienced varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the data provided by Sensor Tower for these popular games.
Among Us! from InnerSloth LLC saw a notable decline in weekly revenue from around $1.5K at the beginning of April to approximately $336 by early June, before rebounding to $1.1K in the final week of June. Weekly downloads also showed a downward trend, starting at 31.9K in late March and dropping to 18.6K by the end of June. Weekly active users followed a similar pattern, decreasing from 365.8K at the start of the quarter to 170.1K by the end of June.
Candy Crush Saga by King maintained a relatively stable revenue throughout Q2 2021, peaking at $72.1K in the last week of June. Weekly downloads fluctuated slightly, with a high of 18.7K in the final week of the quarter. The game’s weekly active users remained consistent, averaging around 230K to 240K during this period.
Plants vs. Zombies™ 2 from PopCap showed steady weekly revenue, peaking at $5.6K in late April and stabilizing around $3.2K by the end of June. Weekly downloads were consistent, averaging around 14K, while weekly active users hovered between 128K and 154K throughout the quarter.
Toca Boca World by Toca Boca AB experienced a peak in weekly revenue in mid-April at $54.6K, with a steady performance around $40K towards the end of June. Weekly downloads remained consistent, averaging approximately 12K, while weekly active users steadily increased from 81.7K in late March to 103.2K by the end of June.
UNO!™ from Mattel163 Limited had relatively stable weekly revenue, peaking at $1.4K in mid-June. Weekly downloads fluctuated, reaching a high of 11K in the third week of June. The game’s weekly active users varied, starting at 75.3K in late March and ending at 68.2K in late June.
For more detailed insights and trends, visit Sensor Tower.